Discovery Centre

13 hands-on digital exhibits, including a multiplayer city building game and a human body systems interactive.

IntroShot2
Puffer
Gully1500
Checkout1500
Robot1500
EG-photo

I created the UX documentation and the user interface, integrating 3D elements and creating reward badges. Each kiosk is distinctly colour coded, which comes into play during community votes or as changes happen within the city projection.

EG-Intro-Yellow
EG-GreenChange
EG-House-Alert2
EG-Poll
EG-Choice
EG-max-traffic-1

Newspapers pop-up to alert players of issues in the city and influence decision making.

EG-Green-Coal
EG-badges2
EG-End
EG-Process-Sketch
EG-Process-Table

This project went through many prototyping phases. A three-dimensional city that was viewable from any direction was created after testing a number of sketches with a projector in the R&D space.

EG-Context
SOH-Windows
SOH-selectPhoto
SOH-table2

I was responsible for the UI and initial art direction of the animations and 3D models, setting a plastic-like style to make the body systems less gross and more approachable. The UI was made to be minimalist with a futuristic flair to complement the subject matter.