13 hands-on digital exhibits, including a multiplayer city building game and a human body systems interactive.
I created the UX documentation and the user interface, integrating 3D elements and creating reward badges. Each kiosk is distinctly colour coded, which comes into play during community votes or as changes happen within the city projection.
Newspapers pop-up to alert players of issues in the city and influence decision making.
This project went through many prototyping phases. A three-dimensional city that was viewable from any direction was created after testing a number of sketches with a projector in the R&D space.
I was responsible for the UI and initial art direction of the animations and 3D models, setting a plastic-like style to make the body systems less gross and more approachable. The UI was made to be minimalist with a futuristic flair to complement the subject matter.